Golden A' Design Award Winner 2023
A sophisticated array of smartphone screens arranged in an isometric diagonal grid presents Carlos Jiménez García's Footsync Multifunctional App, commanding attention through its masterful deployment of a nocturnal chromatic vocabulary dominated by deep prussian blue, electric cyan, vibrant magenta, and luminescent violet hues that pulse with digital vitality against backgrounds of near-obsidian darkness. The compositional architecture employs a crystallographic distribution pattern, with fifteen visible device mockups positioned at approximately forty-five-degree angles, creating a dynamic visual rhythm that guides the eye across the picture plane in serpentine movements. Each screen functions as an autonomous compositional unit while contributing to the greater whole, displaying varied interface states including user profiles, statistics dashboards, game interfaces, product showcases, and navigational menus. The central smartphone, positioned slightly larger and more prominently, features geometric diamond shapes rendered in gradients of cyan to magenta, establishing the visual focal point through both scale and chromatic intensity. Lighting throughout suggests self-luminosity emanating from each screen, creating soft glows that extend beyond device boundaries and interact with adjacent elements, producing subtle atmospheric halos particularly visible in the deep purple ambient spaces between devices. The spatial construction maintains shallow depth through the isometric arrangement while the overlapping device edges create clear hierarchical layering. Edge treatment varies strategically, with interface elements displaying crisp hard edges for interactive components while background imagery employs softer gradations. The overall aesthetic positions firmly within contemporary digital design paradigms, evoking the visual language of synthwave and vaporwave movements while maintaining professional interface design principles. Textural qualities alternate between the implied smoothness of glass screens and the matte quality of device frames, with optical textures within interfaces suggesting varied material qualities from glossy buttons to subtle gradients.
Footsync is a piece of Footlight Square, a project that implements interactive lights as a medium to achieve several objectives, producing cognitive games to prevent the appearance of neurological diseases or a giant-interface pump track among other elements. Footsync responds to the need to benefit from Footlight's catalogue when not possible to visit the installations. Aesthetically the App implements a visual language developed for the project, called Lightmorphism, which seeks to transmit the experience people get when using the interactive lights at Footlight Square's facility.